Aug 28, 2005, 08:52 PM // 20:52
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#61
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Wilds Pathfinder
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Hmmm, a team of four with what looks to be one Fragility+Virulence build wins 50 games in Team Arenas before they quit (take a look at the Illusion gear).
So much for the claim by some that it's a cinch to stop in TA; another forum theory myth shot down. There can be well prepared teams on both sides of the fight, not just those defending it as we often see described in threads criticizing it. Average Fragility players can be easily handled (even they can be dangerous though), but in the hands of a smart player with good teammates it is downright evil.
As for the team build, there's likely some Cripple and Burning from the Rangers added to the Fragility cast I'd guess. Then again, maybe there's some other Illusion based MeNe build that can help get 50 wins that I don't know about.
Last edited by arredondo; Aug 28, 2005 at 08:56 PM // 20:56..
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Aug 28, 2005, 10:43 PM // 22:43
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#62
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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most of the builds posted here are too front loaded and have no energy managment. itl run itself out of steam after the first go at the combo. and even then, it may not kill your target if they're experienced.
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Aug 29, 2005, 12:45 AM // 00:45
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#63
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Wilds Pathfinder
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Lol, tell that to the teams I just faced since my last post. I dusted off my build, not having played it in two weeks as I tried other things and sure enough, the wins came quickly. By my third group, (with a Mo/Ne, Wa/Ra, and WaMo), we were getting flawless wins with ease. We were closing in on twenty wins when two of them had to leave. One of them left too late and we couldn't get a free replacement for the next match so we just all quit.
If a smart player is playing well, energy management is not an issue. There is no "steam" that's run out in actual play unless the player is just spamming attacks with no purpose. Half the time the Phantom Pain+Shatter Delusions combo isn't needed since Conditions form all over the place from other sources I find. Waiting for skills to recharge is usually the bigger issue, not energy.
Last edited by arredondo; Aug 29, 2005 at 12:47 AM // 00:47..
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Aug 29, 2005, 02:12 AM // 02:12
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#64
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Guest
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we've went for 50 wins all flawless also with 1 monk. Does that all of a sudden mean that 1 monk is a standard for TA and all other theories are shot down? Come on, you should know better than that.
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Sep 10, 2005, 10:48 AM // 10:48
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#65
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/
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When my combo is like this fragility- phantom- shatter- virulence there should be another -32 dmg when phantom pain ends canceled with shatter or im wrong?
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Sep 10, 2005, 12:45 PM // 12:45
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#66
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by knives
I've fought tons of these in random arenas. All I do is use the mend ailment button and it really speaks for itself.
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Then you'll be triggering Fragility reguardless, and any smart mesmer would cast Virulence EXACTLY when phantom pain ended.
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Sep 10, 2005, 03:19 PM // 15:19
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#67
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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yea but mend ailment heals for x amount for the rest of the conditions. So say you have deep wound, +3 more conditionns that virulence gives you then simply use mend ailment which heals u for 3x. As a W/mo with my prot prayers at 10 i heal for i believe 44. Fragility does 35dmg around i believe. So at least i survive and then the recharge is laughable. I just go over and beat them down with my might axe
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Sep 10, 2005, 03:46 PM // 15:46
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#68
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Jungle Guide
Join Date: May 2005
Location: Asia
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Real Thanks x 1000 to thread-starter !
i think this build is fragile against mass degen
thinking of replace IOW with Hex Breaker
i will leave more comment/improvement after more test
Thanks again for ur kind share
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Sep 10, 2005, 07:57 PM // 19:57
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#69
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Enigmatics
Then you'll be triggering Fragility reguardless, and any smart mesmer would cast Virulence EXACTLY when phantom pain ended.
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Plague Touch will beat Virulence in a race against skills. This one mesmer nailed me with Phantom Pain and the instant I saw the DW icon flash [actually, maybe a moment before that, I hit Plague Touch...] In mid cast, I had DW and in end cast she had it...
Now she was running around with DW and I had a Virulence cast on me for 0 dmg... Fragility was still on me but I think she exhausted her use of Snares [yay for Diversion from a good teammate ^_^]
If you can outright blitz a frag mesmer and get the snare off you, you're good to go.
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Sep 10, 2005, 09:11 PM // 21:11
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#70
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Wilds Pathfinder
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Therm - I ran tests at the same time we determined Poison was part of Virulence. Deep Wound DOES trigger Fragility. You just don't see the number pop up, but my friend saw it on him (the target) and took a jpeg to prove it.
Entropy - all that you've brought up can be dealt with too. Diversion or a well timed Shame cast can stop Mend Ailments. Distortion avoids a lot of Axe swings.
pearhk - You're welcome. My current build always has Hex Breaker in it. Works wonders vs. other Fraggers.
Yukito - Plague Touch will never be a consistent answer. After Fragility + PP cast (kite for degen and space), Shatter Delusions+Virulence is a 1.7 second total cast (with aftercast and Fast Cast figured in). And if PP is allowed to degen to the Deep Wound naturally, Plague Touch takes .75 seconds and needs melee range, while Virulence takes .7 (with decent Fast Cast points) and can be cast from aggro range.
Last edited by arredondo; Sep 10, 2005 at 09:13 PM // 21:13..
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Sep 10, 2005, 11:39 PM // 23:39
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#71
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Krytan Explorer
Join Date: Jun 2005
Guild: Star Riders (StR)
Profession: N/
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I played this build with a necro/mesmer for a while, just for fun. I know it's really a mesmer/necro build. After abit of playing around I got quite good with it. In my final build I found that using echo with viulence worked great. I was able to get 3-4 virulence spikes in 20 secs, giving over 800 damage.
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Sep 22, 2005, 01:28 PM // 13:28
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#72
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/
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When virulence ends after x secs there should be another 3 x 3x dmg for each condition that ends right? I noticed some dmg at the end but there re no numbers so cant be sure if its 3x or just one single spike for all three conditions. What sux in this game is that i cant fight with who i want. Everything is random and there is no way to test anything
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Sep 22, 2005, 02:30 PM // 14:30
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#73
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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virulence only triggers when there's a previous condition, the only thing i see on ur list is phantom pain which has a 10 second lag
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Sep 22, 2005, 02:40 PM // 14:40
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#74
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Jungle Guide
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It's really not that uber - I have a different flavor that runs w/o hexes and provides defense I like a lot more than this, AND I can take out those running this.
I'm not going to post it in detail but my fave is a E/N right now.
Yes I don't even have hex breaker (which shuts this build down) but I have other ways to mitigate/deal with these bombers/recover health AND mana.
It's a nice build but it's pretty obvious/regular now and it's always enjoyable to drop them as they try to get off their 4 spells.
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Sep 22, 2005, 05:07 PM // 17:07
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#75
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Pre-Searing Cadet
Join Date: Jul 2005
Profession: R/E
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Good build.
I got killed last night by this build in the random arena, and I didn't even know what happened. All I saw was all these conditions and the next thing I know was I only have 50 heath left with bunch of -34 (fragility) over my head.
That triggered me to do a little search with fragility and here I am
Now I kinda know how to counter this . (Btw I am a R/Mo)
Overall, this build does crazy spike damage if everything executes as planned and to someone who's not prepared (like me ).
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Sep 22, 2005, 05:35 PM // 17:35
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#76
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/
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Its not workig so good at random arenas since almost everyone knows how to stop the combo. Ive started to use power leak and leach signet to interrupt the interrupting skills but its working only against person that im attacking at the moment (i can see what hes doing), when someone else (third person) is trying to disturb me i cant do much about that. I find IW me/w bulid veeery powerful. The only way to stop it is shatter enchantment which as a spell can be interrupted With disortion im kicking warriors/rangers asses as well. However frag mesmer is freaking lethal when used properly
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Sep 22, 2005, 06:00 PM // 18:00
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#77
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Jungle Guide
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fragility scriptkiddies are the cheapest cookie cutter build ever. Cant play 2 matches in random arenas without coming across a wannabe fragility poser trying to prey on noobs for a quick kill. Too bad all of my pvp chars are designed to run right through them and they usually quit the game early before they die.
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Sep 23, 2005, 05:58 AM // 05:58
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#78
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Wilds Pathfinder
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If interruption is the problem, bring in Mantra of Concentration/Resolve.
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Sep 23, 2005, 06:14 AM // 06:14
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#79
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Mantra would leave you in deep energy debt. Have fun wanding while the interrupt rangers chain their disrupts on you . I guess better you than the monk though?
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Sep 23, 2005, 06:57 AM // 06:57
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#80
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Wilds Pathfinder
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I lost energy, the opponent lost a life. Why do people here become paralyzed everytime a new FotM comes along? Yes, Rangers interrupt with damage; keep working on solutions instead of waving the white flag.
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